Videogames: Clouds on the Horizon Case Solution

Since the creation of the first video game systems in the 1970s, the game industry has undergone many transformations that new technologies and new market fundamentally changed the gaming experience of the customers. In the early 21st century, customers have access to games started without the use of a physical game console or through their phones, or devices through the “cloud” where customers can play video games through especially enabled devices without a physical game drive or game console. How could affect the dynamics of the cloud industry?
by
Andrei Hagiu,
Kerry Herman
Source: Harvard Business School
23 pages.
Publication Date: September 6, 2012. Prod #: 713424-PDF-ENG
Video Game: Clouds on the horizon? Case Solution

Videogames: Clouds on the Horizon Case Solution
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