Chronic training and the rapid growth of the company’s board games, culminating in two issues often business owners face: (a) what to do with overconfidence that the company has developed its founder / CEO, and ( b) what are the possible output options worth. Describe the creation of games by two college friends after graduation, the inner pain and facing growing markets, periods during which each of the two founders have left the company, a share buyback of a VC investor and culminates in the emergence of departure opportunities. It concludes with the CEO whether to woo a financial investor or strategic buyer, or even consider the option of a public offering and a leveraged recapitalization for the company.
by
Jim Ellis,
Patrick Arippol
Source: Stanford Graduate School of Business
23 pages.
Publication Date: December 1, 2006. Prod #: E210-PDF-ENG
Growing up with the University Games: 20 and still playing the solution of the case
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